xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } Frame floor { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-31.000000,1.000000;; } Mesh { 4; -100.000000;-100.000000;0.000000;, 100.000000;-100.000000;0.000000;, -100.000000;100.000000;0.000000;, 100.000000;100.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\concrete.png"; } } } } } Frame wall2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,-1.000000,-0.000000,0.000000,0.000000,100.000000,17.000000,1.000000;; } Mesh { 4; -100.000000;-48.000000;0.000000;, 100.000000;-48.000000;0.000000;, -100.000000;48.000000;0.000000;, 100.000000;48.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\wall.png"; } } } } } Frame wall1 { FrameTransformMatrix { -0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,1.000000,0.000000,-0.000000,0.000000,-100.000000,0.000000,17.000000,1.000000;; } Mesh { 4; -100.000000;-48.000000;0.000000;, 100.000000;-48.000000;0.000000;, -100.000000;48.000000;0.000000;, 100.000000;48.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\wall.png"; } } } } } Frame wall3 { FrameTransformMatrix { 0.000000,-1.000000,0.000000,0.000000,-0.000000,-0.000000,1.000000,0.000000,-1.000000,-0.000000,-0.000000,0.000000,100.000000,0.000000,17.000000,1.000000;; } Mesh { 4; -100.000000;-48.000000;0.000000;, 100.000000;-48.000000;0.000000;, -100.000000;48.000000;0.000000;, 100.000000;48.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\wall.png"; } } } } } Frame ceiling { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,-0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,-0.000001,0.000000,65.000023,1.000000;; } Mesh { 4; -100.000000;-100.000000;0.000000;, 100.000000;-100.000000;0.000000;, -100.000000;100.000000;0.000000;, 100.000000;100.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\ceiling.png"; } } } } } Frame wall4 { FrameTransformMatrix { -1.000000,-0.000000,0.000000,0.000000,-0.000000,0.000000,1.000000,0.000000,-0.000000,1.000000,-0.000000,0.000000,-0.000009,-99.999985,17.000000,1.000000;; } Mesh { 4; -100.000000;-48.000000;0.000000;, 100.000000;-48.000000;0.000000;, -100.000000;48.000000;0.000000;, 100.000000;48.000000;0.000000;; 2; 3;2,0,3;, 3;1,3,0;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "..\\Textures\\wall.png"; } } } } }